Postmodern media is set in the future, a time which does not exist until after it happens therefore this in itself is manipulating concepts of time.
Inception is a film which manipulates time and space to create something postmodern. The film explores the ideas of dreams and dreams within dreams; thereby creating a seemingly complex narrative which may at first be difficult to comprehend. The song 'Je ne regrette rien' is played throughout the film at different speeds, indicating how many layers into the dream the characters are, the slower the music, the deeper into the dream they are. When Ariadn is put into a dream state, she manipulates space by pulling up a section of the town and resting it above the ground they are on, forming a sky-less world where gravitational expectations are challenged; they are able to walking up the vertical road effortlessly. These manipulations of time and space allow the film to conform to Baudrillard's theory of hyper reality. This inability of consciousness to distinguish reality from a simulation of reality is shown by the characters need for a totem; an object which allows them to recognise whether they are in the real world or a dream state. However even the audience loses track of what is the real world and what isn't; the continuously spinning totem at the end of the film leaves doubt in the viewer's mind about whether the characters made it back into reality or if they are still stuck inside a layer of the dream.
Scott Pilgrim Versus The World also manipulates time and space. This is most apparent in the fighting scenes where often the sequence is slowed down allowing the audience to see punches being thrown and 'points' being scored. The points appearing on screen infer that the characters are inside a video game and not living in reality, this is further supported by items such as the 'pee bar' appearing and Scott receiving an 'extra life', both things we'd expect from a video game. Julia Kristeva states that intertextual references 'shape meanings of new texts. This is true in this film as it implies that Scott's life is a game and that he isn't living in the real world. Many sound effects from the well-known video game 'Zelda' are included throughout and the introductory Universal logo uses arcade style music playing over the top; hinting from the very start that the film is set inside a video game.
When being introduced to the characters in Scott Pilgrim, a small profile appears next to their heads, replicating a video game where you choose the character you wish to play with. I could also be alluding to 'Fight Club' in which the main character looks around his flat and next to each item, an ikea-style fact-file pops up. Both of these are looking at hyper-reality and the manipulation of time and space; it demonstrates the idea of the dream world interfering with the real world and being unable to distinguish the two.
Many postmodern texts do manipulate time and space as postmodernism looks at breaking conventions. Virtual worlds and video games alongside augmented reality are traits of postmodern media which he audiences find intriguing. Changing concepts of time and space create enigmatic narratives which challenge viewers to solve.
Shannon
ReplyDeleteExcellent start. If you could have included examples from texts which aren't just films you'd be looking at one of the top bands. Remember that you'll need a minimum of TWO different media for the exam.
To secure the highest bands some criticism of PoMo is needed. Jameson is always the man to go to. You can use Inception to criticise him as it has great 'depth' while you can use SP to support him as it is simply depthless references.